


For a girl to pick up or examine an object, the player needs to either click on the interaction button or move her close enough for a superimposed image of the object to appear on the screen, then let go of the controls. The player is given control of the girl, and is instructed: "Go to Grandmother's house and stay on the path."Īs the player explores, they find various items scattered around. When the player selects a girl, the journey begins. The player is shown six sisters to choose from and is given no information about them other than a name. And the actual story emerges from playing, partially in the game, partially in the player’s mind." Plot Our work is more about exploring the narrative potential of a situation. In the sense that we know a story and we want to share it with you. Even the story narratives are not typical for a game, as explained by the developer, "We are not story-tellers in the traditional sense of the word.

In fact, much of the gameplay requires the player to choose the losing path for the sisters to run into encounters which they (and the player) are meant to experience. Ī screenshot of the character Rose on the titular path, surrounded by the forest the Girl in White can be seen in the distanceĪccording to the developer, the game is not meant to be played in the traditional sense, in that there is no winning strategy. The player can choose whether to stay on the path or to wander, where wolves are lying in wait. The player can choose to control one of six different sisters, who are sent one-by-one on errands by their mother to see their sick grandmother. It is inspired by several versions of the fairy tale Little Red Riding Hood, and by folklore tropes and conventions in general, but set in contemporary times. The Path is a psychological horror art game developed by Tale of Tales originally released for the Microsoft Windows operating system on Main English and Dutch, and later ported to Mac OS X by TransGaming Technologies.
